2.5 Through the Looking-Glass

The afternoon Alice steps through a mirror into a country organized as a chess game

Introduction

Alice steps through the mirror

One drowsy afternoon Alice climbs onto the mantelpiece, finds the looking-glass has gone soft as gauze, and steps through into the room on the other side, where the clocks have faces and the chess pieces walk around on their own business. The whole country, she soon discovers, is laid out as a chess board; she is to be a White Pawn, and if she can reach the eighth rank she will become a Queen. On the way she meets Humpty Dumpty, Tweedledee and Tweedledum, a sheep who is also a shopkeeper, and a White Knight who keeps falling off his horse — and at the end, she is not entirely sure whose dream the whole thing was.